Mixed Berry Social Anxiety Disorder

hannah, she/her

"a friend who will criticize everything and be short and try to tell me the entire plot of game of thrones" --stephanie

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  1. gayturians:

    don’t say you’re a writer if you just write fanfiction for your entertainment. you’re only a writer if you kill a bear with a typewriter to appease the spirit of hemingway and slather yourself in ink in tribute to shakespeare, the one true over-penis of literature.

    (via roachpatrol)

  2. The End of Gamers

    dangolding:

    The last few weeks in videogame culture have seen a level of combativeness more marked and bitter than any beforehand. 

    First, a developer—a woman who makes games who has had so much piled on to her that I don’t want to perpetuate things by naming her—was the target of a harassment campaign that attacked her personal life and friendships. Campaigns of personal harassment aimed at game developers are nothing new. They are dismayingly common among those who happen to be women, or not white straight men, and doubly so if they also happen to make the sort of game that in any way challenge the status quo, even if that challenge is only made through their very existence. The viciousness and ferocity with which this campaign occurred, however, was shocking, and certainly out of the ordinary. This was something more than routine misogyny (and in games, it often is routine, shockingly). It was an ugly spectacle that should haunt and shame those involved for the rest of their lives.

    It’s important to note that this hate campaign took the guise of a crusade against ‘corruption’ and ‘bias’ in the games industry, with particular emphasis on the relationships between independent game developers and the press.

    These fires, already burning hot, were further fuelled yesterday by the release of the latest installment in Anita Sarkeesian’s ‘Tropes vs. Women in Video Games’ video series. In this particular video, Sarkeesian outlines “largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds. These sexually objectified female bodies are designed to function as environmental texture while titillating presumed straight male players.” Today, Sarkeesian has been forced to leave her home due to some serious threats made against her and her family in response to the video. It is terrifying stuff.

    Taken in their simplest, most basic form, a videogame is a creative application of computer technology. For a while, perhaps, when such technology was found mostly in masculine cultures, videogames accordingly developed a limited, inwards-looking perception of the world that marked them as different from everyone else. This is the gamer, an identity based on difference and separateness. When playing games was an unusual activity, this identity was constructed in order to define and unite the group (and to help demarcate it as a targetable demographic for business). It became deeply bound up in assumptions and performances of gender and sexuality. To be a gamer was to signal a great many things, not all of which are about the actual playing of videogames. Research like this, by Adrienne Shaw, proves this point clearly.

    When, over the last decade, the playing of videogames moved beyond the niche, the gamer identity remained fairly uniformly stagnant and immobile. Gamer identity was simply not fluid enough to apply to a broad spectrum of people. It could not meaningfully contain, for example, Candy Crush players, Proteus players, and Call of Duty players simultaneously. When videogames changed, the gamer identity did not stretch, and so it has been broken.

    And lest you think that I’m exaggerating about the irrelevance of the traditionally male dominated gamer identity, recent news confirms this, with adult women outnumbering teenage boys in game-playing demographics in the USA. Similar numbers also often come out of Australian surveys. The predictable ‘what kind of games do they really play, though—are they really gamers?’ response says all you need to know about this ongoing demographic shift. This insinuated criteria for ‘real’ videogames is wholly contingent on identity (i.e. a real gamer shouldn’t play Candy Crush, for instance).

    On the evidence of the last few weeks, what we are seeing is the end of gamers, and the viciousness that accompanies the death of an identity. Due to fundamental shifts in the videogame audience, and a move towards progressive attitudes within more traditional areas of videogame culture, the gamer identity has been broken. It has nowhere to call home, and so it reaches out inarticulately at invented problems, such as bias and corruption, which are partly just ways of expressing confusion as to why things the traditional gamer does not understand are successful (that such confusion results in abject heartlessness is an indictment on the character of the male-focussed gamer culture to begin with).

    The gamer as an identity feels like it is under assault, and so it should. Though the ‘consumer king’ gamer will continue to be targeted and exploited while their profitability as a demographic outweighs their toxicity, the traditional gamer identity is now culturally irrelevant.

    The battles (and I don’t use that word lightly; in some ways perhaps ‘war’ is more appropriate) to make safe spaces for videogame cultures are long and they are resisted tempestuously, but through the pain and suffering of people who have their friendships, their personal lives, and their professions on the line, things continue to improve. The result has been a palpable progressive shift.

    This shift is precisely the root of such increasingly violent hostility. The hysterical fits of those inculcated at the heart of gamer culture might on the surface be claimed as crusades for journalistic integrity, or a defense against falsehoods, but—along with a mix of the hatred of women and an expansive bigotry thrown in for good measure—what is actually going on is an attempt to retain hegemony. Make no mistake: this is the exertion of power in the name of (male) gamer orthodoxy—an orthodoxy that has already begun to disappear.

    The last few weeks therefore represent the moment that gamers realised their own irrelevance. This is a cold wind that has been a long time coming, and which has framed these increasingly malicious incidents along the way. Videogames have now achieved a purchase on popular culture that is only possible without gamers.

    Today, videogames are for everyone. I mean this in an almost destructive way. Videogames, to read the other side of the same statement, are not for you. You do not get to own videogames. No one gets to own videogames when they are for everyone. They add up to more than any one group.

    On some level, the grim individuals who are self-centred and myopic enough to be upset at the prospect of having their medium taken away from them are absolutely right. They have astutely, and correctly identified what is going on here. Their toys are being taken away, and their treehouses are being boarded up. Videogames now live in the world and there is no going back.

    I am convinced that this marks the end. We are finished here. From now on, there are no more gamers—only players.

    (via wecansexy)

  3. "But let’s get something straight: a community pushing back against a murderous police force that is terrorizing them is not a “riot”. It’s an uprising. It’s a rebellion. It’s a community saying We can’t take this anymore. We won’t take it. It’s people who have been dehumanized to the point of rightful rage. And it happens all over the world. Uprisings and rebellions are necessary and inevitable, locally and globally. This is not to say that actual riots don’t happen. White folks riot at sporting events, for example. Riots happen. But people rising up in righteous anger and rage in the face of oppression should not be dismissed as simply a “riot”.

    Don’t be distracted by terms like “rioting”. Whether you’re for or against uprising and rebellion (side-eye if you’re against it, though), it’s a tool, not the issue itself. The issue is yet another Black teenager murdered by police. His name was Mike Brown."

  4. robotlyra:

    drtanner:

    feferipeixies:

    if i ever don’t reblog this assume i’m dead

    Remember that this game was supposed to be educational.

    I like how this game was specifically constructed with an internal forbidden words list, but rampant profanity ended up being the LEAST of this game’s madnesses.

    holla holla get $

    (via roachpatrol)

  5. truebluemeandyou:

halloweencrafts:

DIY Cockroach Necklace Inspiration. This comes image comes from the Tumblr blog of theplacewiththe… in a post all about La Basilica Galeria in Barcelona. Check out this post at the link of other photos of the strange, kitsch, and amazing. From the post:

A literal hidden gem, La Basilica Galeria is a crazy cavern reeking of costume cupboard kitsch and outlandish design. 


truebluemeandyou: What’s on my Halloween Blog? This is what I posted yesterday.

    truebluemeandyou:

    halloweencrafts:

    DIY Cockroach Necklace Inspiration. This comes image comes from the Tumblr blog of theplacewiththe… in a post all about La Basilica Galeria in Barcelona. Check out this post at the link of other photos of the strange, kitsch, and amazing. From the post:

    A literal hidden gem, La Basilica Galeria is a crazy cavern reeking of costume cupboard kitsch and outlandish design. 

    truebluemeandyou: What’s on my Halloween Blog? This is what I posted yesterday.

    (via roachpatrol)

  6. socialjusticekoolaid:

    Love “Da Man Wit the Chips” but Jameila White is the new “Protest MVP.” #staywoke #trill 

    (via infantplanet)

  7. josiahfiles:

unpaid familiar working for the college credit
josiahfiles:

unpaid familiar working for the college credit
    High Resolution

    josiahfiles:

    unpaid familiar working for the college credit

    (via robaemea)

  8. arabellesicardi:

    Here is a side by side comparison of how The New York Times has profiled Michael Brown — an 18 year old black boy gunned down by police — and how they profiled Ted Bundy, one of the most prolific serial killers of all time. 

    Source for Brown, Source for Bundy.

    (via kwillow)

  9. maarnayeri:

    Let us be vividly clear about this.

    What the New York Times did to Michael Brown today was not merely slander. It wasn’t a case of a lack of journalistic integrity.

    Highlighting that a black teenager was “no angel” on the day he is being laid to rest after being hunted and killed by racist vigilante forces is not an unfortunate coincidence.

    The New York Times deliberately played into an archaic American tradition in devaluing both the merit of black life and the tragedy of black death.

    They chose the day of his funeral, as his family, friends and activists everywhere have to grapple with a human being lost to pontificate about how he was “no angel”. Michael Brown was many things to many people; a son, a brother, a cousin, a nephew and another black causality of murderous police institutions and today, amidst all the racist violence he, his loved ones and community have had to endure, he was going to finally receive the respect and moment of honor he deserved and NYT decided today, of all days, to tune in their audience onto wholly irrelevant facts about his life - that in turn, transform the very injustice surrounding his death and the following police violence that plagued Ferguson into a national panel about whether or not his death is actually worth mourning and their language suggested that to them, it indeed is not.

    This was hardly an accident or mistake. This is the perpetual hostility that is met against black life in America. The consensus is that black people deserve no respect and for black life to be legitimized and honored, we must meet a list of prerequisites. Subsequently, if black people aren’t valued, neither are our deaths understood as tragic or murders seen as criminal action.

    This has been the atmosphere of America since its inception and much has not improved.

    (via feelknower1993)

  10. mlsandry:

    we are like young sharknados

    (Source: trashbrose, via lupinlupout)